![]() HorizontalMapResolution / HorizontalTileSize 4096 by its 3d horizontal tile size, typically defined in metres or centimetres - like this: For a normal, square UV tile, all you need to do, is ´divide horizontal map resolution, like 1024, 2048. Set Density relies on a precalculated or pre-decided value you enter in the spinner value under Pick (although experimenting is encouraged.Now you've picked a value, all you need to do to apply it to other islands is to select the ones you want to have the same TD and press Shift+Q.Note that hovering over an unselected island and pressing Alt+Q will give you the average TD, not the TD of the unselected island. You can press Alt-Q as a shortcut to set this – just hover over a selected island and press Alt+Q. Picking a Texel Density: This picks and then sets a TD based on the island(s) you've currently selected.Moving on to Texel Density, you have two options: To pick a density via the Pick tool and an island you select, and to set a precalculated value.As RizomUV calculates part of the TD based on the map's horizontal resolution, start by setting it to 2048 ![]() ![]() However, as the tutorial is created in VS, we will use Pixels as value. If you are a RizomUV RS user, this value is set by default, as you may need the UV stamp as a CAD model sheet element. ![]() Pixels will, of course, set TD based on pixels, but it's worth noting that Re stands for Real UV units, which means that there is a 1:1 length ratio between 3D and UV space. Then, decide if you want to use Pixels or Real Values. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |